Flipjet Terms of Use
The rules for playing Flipjet: coins and items, in-app purchases, and the Flipjet Club subscription, which renews automatically until you cancel it.
At a glance
- Flipjet is free to download. Apple’s Standard End User License Agreement and these Terms apply.
- Optional in-app purchases are sold and charged by Apple. The price is shown before you confirm. Refunds go through Apple.
- Flipjet Club renews automatically until you cancel it in your Apple Account settings, at least 24 hours before the current period ends. There is no free trial.
- Coins have no real-money value and do not expire. They cannot be cashed out or traded.
- One-time purchases and an active Club membership can be restored with Settings › Restore Purchases. Coins cannot.
- Your progress and coins are saved only on your iPhone. Deleting the game deletes them, unless you have a backup.
- The game shows no ads. The stunts in Flipjet are fiction: never try them in a real vehicle.
1. Agreement and eligibility
These Terms are an agreement between you and Muhammed Çelik, sole proprietor, trading as Celik Works (Türkiye) (“we”, “us”), for the game Flipjet (the “Game”). By downloading or playing the Game you accept these Terms and confirm that you have read the Flipjet Privacy Policy. If you do not agree, please do not play.
Flipjet is rated 13+ on the App Store. If you are under 18, or under the age of majority where you live, you may play and buy only with the permission of a parent or guardian, who accepts these Terms for you and is responsible for your purchases. Parents can approve or block purchases with Apple’s Ask to Buy and Screen Time.
Where a law requires a parent’s or guardian’s consent for a minor to agree to an app’s terms (for example in Texas), we will not enforce these Terms against a minor who agreed to them without that consent.
2. Your licence to play
On iPhone, the Game is licensed to you under Apple’s Licensed Application End User License Agreement (the “Apple Standard EULA”) and the App Store Usage Rules. These Terms add the rules for playing the Game and for its virtual items, purchases and the subscription. If these Terms conflict with the Apple Standard EULA about the licence itself, the Apple Standard EULA applies.
Within that licence, you may download and play the Game on devices you own or control, for your own non-commercial entertainment. The licence is personal, limited, non-exclusive, non-transferable and revocable. All rights not expressly granted remain with us and our licensors.
3. Coins and virtual items
The Game has one virtual currency, coins, which you collect on your runs and can also buy, and virtual items (car upgrades and paints) that you get with coins. Some paints and the Coin Doubler come only with a purchase. Coins and virtual items:
- have no real-world monetary value and cannot be exchanged for money, cashed out, sold, traded or transferred;
- are licensed to you under these Terms, not sold;
- do not expire: coins, bought or earned, are used up only when you spend them;
- may be changed or rebalanced as we run the Game. We will not remove an item you bought with real money without giving you an equal replacement or a refund, unless you breached these Terms or the law allows it;
- are stored only on your iPhone, together with your progress. If you delete the Game and have no backup, your progress and coins (including coins you bought or claimed) are lost and we cannot restore them. One-time purchases and an active Club membership come back with Restore Purchases (section 4).
4. Purchases and the subscription
Who sells. In-app purchases are sold and charged by Apple through the App Store, under Apple’s terms. Apple shows the price in your local currency (taxes may apply) before you confirm, and handles payments and refunds. Your statutory consumer rights are not affected.
What you get. Before you buy, the Shop shows exactly what each purchase contains. Nothing you can buy is random.
- Coin packs add coins to your balance on the iPhone where you buy them. They are not restored by Restore Purchases.
- One-time purchases (such as the Test Driver Kit, the paint sets and the Coin Doubler) are yours to keep. Coins included in one are added once, when the purchase is first delivered; Restore Purchases brings back its paints or its effect, not those coins.
- The Coin Doubler doubles the coins you earn in courses (pickups, finish, style and star bonuses). It does not double coins from packs, from the Flipjet Club, or the coins included in another purchase.
Restore Purchases. On any iPhone that uses the same Apple Account, tap Settings › Restore Purchases (also in the Shop) to restore one-time purchases and an active Flipjet Club membership. Purchases are not shared through Family Sharing. If a purchase needs approval (for example with Ask to Buy), the Game delivers it once it is approved.
Refunds and chargebacks. To request a refund, use reportaproblem.apple.com. Apple decides refunds under its policy. If a purchase is refunded or reversed, the Game removes the paints or effects it gave you; coins already added stay in your balance. We will not otherwise lock you out of the Game for asking for a refund.
The Flipjet Club subscription (auto-renewing)
Flipjet Club is an optional subscription with two plans, Flipjet Club Monthly (1 month) and Flipjet Club Yearly (1 year), which give the same perks. Before you subscribe, the Club screen shows the plan’s name, its length, its price per period and what members get, with links to these Terms, the Privacy Policy and Restore Purchases. Apple’s purchase sheet shows the price again before you confirm. There is no free trial.
While the membership is active, members get:
- 400 coins for each day the membership is active. They are banked in the Club screen until you claim them. There is no limit on how many days can bank, and you do not need to open the Game every day. Days count from the day the Game on that iPhone first sees your active membership, and the bank is saved on that iPhone like your other progress. Coins already banked can still be claimed after the membership ends; no coins are added for any day after it ends.
- The Club Pearl paint. Claim it while you are a member, and it stays yours after the membership ends.
- The Club badge on the Home screen.
- Payment is charged to your Apple Account when you confirm the purchase.
- The subscription renews automatically for the same length at the then-current price, unless you turn off auto-renew at least 24 hours before the end of the current period. Your account is charged for the renewal within the 24 hours before the current period ends.
- You can manage or cancel the subscription at any time in your Apple Account settings: on iPhone, open Settings › your name › Subscriptions (how to cancel), or tap Manage Subscription in the Game’s Settings or Club screen. Deleting the Game does not cancel a subscription.
- Cancellation policy: cancelling stops the next renewal, and you keep the Club until the end of the period you have paid for. We do not refund partial periods, except where Apple’s policy or the law requires it.
- The Club screen shows your plan and your next renewal or end date.
- If the price changes, Apple tells you in advance and, where its rules or the law require it, asks for your consent first. A new price applies only from a renewal after the change.
- If you switch between Monthly and Yearly, Apple applies the switch under its rules, normally from your next renewal date.
- If Apple cannot take a renewal payment, the Game tells you; the membership ends unless the payment is fixed (Apple may allow a short grace period).
- The subscription works on every iPhone that uses the same Apple Account and has the Game installed. It is not shared through Family Sharing.
- When the subscription ends, its perks stop at the end of the paid period. Coins you have claimed and a Club Pearl paint you have claimed stay yours.
California and other US states with automatic-renewal laws. The terms in this section are the automatic renewal offer terms. The subscription continues until you cancel. The cancellation policy is the one above, and you can cancel online in your Apple Account settings. The recurring charge is the price shown for your plan, and it may change with notice from Apple. The renewal term is 1 month or 1 year, the plan you choose. There is no minimum purchase obligation. Apple sends you a receipt for each charge.
5. No paid random items
The Game has no randomised items for sale (“loot boxes”). Every purchase shows exactly what it contains before you pay. Nothing in the Game can be exchanged for money or real-world prizes.
6. Play safely
Flipjet is a video game. Its car, thrusters, jumps, loops and flips are fiction and follow game physics, not real-world physics. Never try to copy them in a real vehicle. Take breaks, and do not play while driving or walking in traffic.
7. Fair play
Do not cheat, use bots, exploits, modified or unauthorised versions of the Game, or tools that change its data or its purchases. Do not reverse engineer, decompile or copy the Game, except where the law allows it. Do not use the Game for anything unlawful, or try to interfere with its operation.
8. Our intellectual property
The Game and its content (the car, courses, art, music, sounds, code, names and logos, including the name “Flipjet”) belong to us or our licensors and are protected by law. Flipjet is an original game by Celik Works. Its car is our own design. Flipjet isn’t affiliated with or endorsed by any carmaker. If you send us feedback or ideas, we may use them without any obligation to you.
Open-source software
The Game includes open-source software under the MIT License:
- planck.js: Copyright (c) Erin Catto, Ali Shakiba
- Capacitor: Copyright (c) 2017-present Drifty Co.
For both, the licence reads:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
9. Disclaimers and liability
We work hard to keep the Game running, but it is provided “as is” and “as available”. As far as the law allows, we do not promise that it will always be available, uninterrupted or error-free, and we exclude implied warranties.
As far as the law allows, we are not liable for indirect, incidental or consequential losses. Our total liability to you for all claims about the Game is limited to the greater of the amount you paid for the Game and its in-app purchases in the 12 months before the claim, or US$50. Nothing in these Terms limits liability that cannot be limited by law, such as liability for fraud, gross negligence, wilful misconduct, or death or personal injury caused by negligence, or your mandatory consumer rights.
10. Changes, updates and ending
We may update, change or stop offering the Game or any feature. Some updates may be required to keep playing. You may stop playing at any time. We may suspend or end your licence if you seriously or repeatedly breach these Terms. If we stop offering the Flipjet Club, we will stop new renewals, and an active membership keeps its perks until the end of the period you paid for. Sections 3, 4 (refunds), 8, 9, 11 and 12 survive.
We may change these Terms. We will update the version and the “Last updated” date and, for material changes such as adding ads or new kinds of purchases, post the new Terms here before the update that brings the change is released. A change to the Club’s price or perks applies only from a renewal after the change. If you keep playing after a change takes effect, the new Terms apply.
11. Governing law and disputes
Please contact us first at hello@celikworks.com. Most problems can be solved quickly, and we will try to resolve your complaint within 30 days. For refunds of purchases, use reportaproblem.apple.com.
These Terms are governed by the laws of the Republic of Türkiye. This does not take away the protection of the mandatory consumer laws of the country or US state where you live. You may bring a claim in the courts where you live, or in the courts of Ankara, Türkiye, where we are based. Consumers in Türkiye may also apply to consumer arbitration committees (tüketici hakem heyetleri) and consumer courts (tüketici mahkemeleri).
12. Apple-specific terms
Because you downloaded the Game from the Apple App Store:
- These Terms are between you and us only, not Apple. We, not Apple, are solely responsible for the Game and its content.
- Your licence is limited to Apple-branded products you own or control, as the App Store Usage Rules permit (including Family Sharing where it applies to the Game itself; in-app purchases are not shared).
- We, not Apple, are solely responsible for maintenance and support. Apple has no obligation to provide any maintenance or support for the Game.
- If the Game fails to conform to any applicable warranty, you may notify Apple, and Apple will refund the purchase price (if any) for the Game to you. To the maximum extent the law allows, Apple has no other warranty obligation for the Game. Any other claims, losses, liabilities, damages, costs or expenses caused by a failure to conform to a warranty are our responsibility, as far as these Terms do not exclude them.
- We, not Apple, are responsible for addressing any claims by you or a third party about the Game or your use of it, including product liability claims, claims that the Game fails to meet legal or regulatory requirements, and consumer protection, privacy or similar claims.
- If a third party claims that the Game or your use of it infringes their intellectual property, we, not Apple, are solely responsible for investigating, defending, settling and discharging that claim.
- You confirm that you are not located in a country subject to a US Government embargo or designated as a “terrorist supporting” country, and that you are not on any US Government list of prohibited or restricted parties.
- You must follow any applicable third-party terms when using the Game.
- Apple and its subsidiaries are third-party beneficiaries of these Terms. Once you accept them, Apple may enforce them against you as a third-party beneficiary.
13. Contact
Questions, complaints or claims about the Game:
Muhammed Çelik, sole proprietor, trading as Celik Works (Türkiye)Serhat Mah. Mimar Başak Cengiz Cad. No: 6B/53, 06374 Yenimahalle/Ankara, Türkiye
Email: hello@celikworks.com