Celik Works Games

Games we make and publish ourselves

We are a small studio: one developer, Muhammed Çelik, making a few deep games for iPhone. Every game here is our own. We design it, build it in-house and publish it ourselves, and we release one game at a time.

Now in beta

Wakenfolk

A story tower defense game for iPhone. Don’t destroy the monster army: free it, and watch it turn and fight for you. Prologue and Act I, the Night Roads and a village that comes back to life.

Free beta, iPhone with iOS 17 or later. We read every piece of feedback.

In development

What comes next

  • Rodbender

    A big-game fishing game: hook ocean giants and fight them with your thumb without letting the line snap.

  • A physics arcade game

    Demolition, stunt flights and a one-thumb descent, brought together in one game with one progression. Working title to follow.

How we work

Made in-house, tested in public

  • One developer designs, codes and tests each game, using modern AI coding tools as part of the workflow.
  • Characters and worlds are built in Blender, some from free CC0 asset packs that we rework. Music and sound are composed in code.
  • From now on, each game runs a public TestFlight beta before it goes to the App Store, and we list what testers changed.
  • Celik Works is also the name of Muhammed Çelik’s paid-media consultancy (celikworks.com). The games are separate, self-owned products: none of them is client work or made from a purchased template.